Showing posts with label time. Show all posts
Showing posts with label time. Show all posts
[bfqllxax] Alpha Centauri before public domain

[bfqllxax] Alpha Centauri before public domain

December 23, 2019 Add Comment

Which will happen first: a song that came out this year becoming public domain, or humans colonizing Alpha Centauri?

Original thought: will Alpha Centaurian colonists need a license from Disney to copy "Let it Go"?

It's conceivable humans will get to Alpha Centauri in the next 95 years, and that optimistically assumes copyright will not get retroactively extended again.  It's inconceivable that Congress will decrease copyright.  It's depressingly conceivable that Congress might increase copyright to perpetuity.

Don't think you can escape the long arm of copyright enforcement by heading out to the stars.  Copyright lawyers can wait, then chase you down in a faster starship.

[rffzzbpi] CA with mostly local neighborhood

[rffzzbpi] CA with mostly local neighborhood

December 20, 2019 Add Comment

Consider cellular automata in which a cell's next state depends on both its local neighborhood and a few possible distant interactions.  Inspired by chess (future post).  The distant interactions could be with the first nonempty cell for each of the directions a chess queen can move (or no interaction if there is nothing along a ray).

"Mostly local but with a few distant interactions" tells a story that people can relate to (to be elaborated on in a future post).

[rysbedyh] Automatic light switch

[rysbedyh] Automatic light switch

December 10, 2019 Add Comment

Design a light with an ambient light sensor that automatically turns on the light when it becomes dark and turns it off when it becomes light.  This part is simple: many products already do this.

Fancier than that: a human can manually override the switch, turning the light off despite it being dark: perhaps it is time to sleep, or the human is leaving the room.  However, the manual override is not permanent.  The overridden light turns back on after another day-night cycle or light-dark cycle.

What should be the behavior if a light-dark cycle happens because of another light in the room has been turned on then off?  I think it should behave as if a day-night cycle happened: at least that is predictable and easy to understand.

The light automatically switches itself off when it becomes light.  This too can be manually overridden if the user wants the light on even if it is already light.  The manual override expires similarly after a dark period.  There might be a problem with a passing shadow on the light sensor being mistaken for a dark period.

[ezmpildy] Intragalactic versus intergalactic

[ezmpildy] Intragalactic versus intergalactic

December 06, 2019 Add Comment

The distance between galaxies seems not that much greater than the size of galaxies.  Milky Way diameter 100,000 ly.  Distance to Andromeda 2.5 million ly, so scale factor of 25.  This means (maybe) that after becoming a galactic civilization, it's not that much more difficult to then become an intergalactic civilization.  Star Trek (and others) are unrealistic in limiting themselves to just one galaxy.

Compare this with other cosmic distances:

Half-circumference of earth (farthest possible distance between any two points on earth): 20,000 km.  Minimum distance to Mars: 55 million km.  Scale factor 2750.  Going from being a planetary civilization to being an interplanetary civilization is difficult.

Size of solar system, defined by semimajor axis of Neptune's orbit: 4.5e9 km.  Distance to Alpha Centauri: 4e13 km.  Scale factor 9000.  Going from being a solar-system spanning civilization to being an interstellar civilization is difficult.

These distance ratios don't take into account the difficulty of escaping gravity wells.  Don't know if it matters.

[zlpvwetn] Summer Triangle angles

[zlpvwetn] Summer Triangle angles

September 13, 2019 Add Comment

Data from Hipparcos-2 via ESASky (Science Mode), epoch J1991.25.

Below, "inclination" is spherical polar coordinate from the celestial north pole (in contrast to declination which is measured from the equator; these terms really ought to be swapped).  "cartesian" is Cartesian coordinates after projecting onto a unit sphere.

Altair: RA (h,m,s) = 19.0 50.0 46.68 ; Declination (degree, arcminute, arcsecond) = 8.0 52.0 2.6 ; Decimal = 19.8463 8.86738888888889 ; azimuth = 297.6945 degree ; inclination = 81.13261111111112 degree ; (inclination, azimuth) in radians = 1.4160311946290238 5.19574919007826 ; cartesian = 0.4592021652056551 -0.8748552750817722 0.15414804290692427

Vega: RA (h,m,s) = 18.0 36.0 56.19 ; Declination (degree, arcminute, arcsecond) = 38.0 46.0 58.8 ; Decimal = 18.615608333333334 38.783 ; azimuth = 279.234125 degree ; inclination = 51.217 degree ; (inclination,azimuth) in radians = 0.8939052829939358 4.873554865175412 ; cartesian = 0.12508948352782784 -0.7694218935484297 0.626372549557442

Deneb: RA (h,m,s) = 20.0 41.0 25.91 ; Declination (degree, arcminute, arcsecond) = 45.0 16.0 49.2 ; Decimal = 20.690530555555554 45.28033333333333 ; azimuth = 310.35795833333333 degree ; inclination = 44.71966666666667 degree ; (inclination,azimuth) in radians = 0.7805054237276908 5.416768232684039 ; cartesian = 0.45564889763867855 -0.536182264248891 0.7105579931192031

We calculated central angle from the dot product of Cartesian coordinates.  This method unfortunately loses precision, especially in tests with small angles.  Future: consider other methods.  Some stackexchange discussion, referencing two papers by Kahan: Miscalculating Area and Angles of a Needle-like Triangle, and Computing Cross-Products and Rotations in 2- and 3-Dimensional Euclidean Spaces.

Central angle between Vega and Deneb = acos 0.9146212800796072 = 0.41622610373088237 radian = 23.847999066953967 degree

Central angle between Deneb and Altair = acos 0.7878479666638791 = 0.66348948085889 radian = 38.01514700454042 degree

Central angle between Altair and Vega = acos 0.8271282666595854 = 0.596817749577609 radian = 34.19513818929266 degree

The central angle in spherical triangles is analogous to the length of a side in planar geometry.

We applied the spherical law of cosines to find the angles of the triangle.  We also verified the result with the law of haversines, which is recommended for small triangles.

Altair vertex angle: 0.707867723241909 radian = 40.557832995296 degree

Vega vertex angle: 1.4324375118272625 radian = 82.0726238439231 degree

Deneb vertex angle: 1.1286406097530866 radian = 64.66634352592364 degree

The angle at Vega, 82 degrees, makes it nearly a right triangle, confirmed visually.

sum = 187.29680036514276 degree, which is greater than 180, as expected for a spherical triangle.

area = 0.12735319123246525 steradian
percentage of the celestial sphere = 1.013%, which is surprisingly small given how large the triangle can look when near the horizon.

The calculations above have the stars when and where Hipparcos observed them at 1991.25 (which presumably denotes some sort of decimal time).  (Have their locations been extrapolated backward in time, regressing their proper motions, to the same time point, because Hipparcos didn't simultaneously observe them all on 1991.25?)  Future task, use the proper motion values (also measured by Hipparcos, given below) to calculate where the stars are now and redo the angle calculations.  Both Altair and Vega (relatively nearby stars) have moved on the order of 10 arc-second in the 28 years since.  Calculating the new locations will require some more spherical geometry.  It will also require verifying whether the proper motion in right ascension has already been converted by (cos declination).  It looks like Hipparcos proper motion values in ESAsky are motion along great circles, so do not need additional multiplication by (cos declination).

Proper motion in mas/yr for (ra, dec) ; visual magnitude:

Altair : Hipparcos catalog number # 97649 ; proper motion 536.23 385.29 ; mag 0.8273

Vega : Hipparcos catalog number # 91262 ; proper motion 200.94 286.23 ; mag 0.0868

Deneb : Hipparcos catalog number # 102098 ; proper motion 2.01 1.85 ; mag 1.2966

To calculate new location corrected for proper motion, calculate the motion in 3D and project back to the celestial sphere.  Get radial velocity from VizieR.

radial velocity (km/s) and parallax (mas):

Altair: -26.10 194.95

Vega: -13.80 130.23

Deneb: -4.50 2.31

Which angle in the Summer Triangle is changing the fastest?  Perhaps a live, constantly updating display.

It might be best to assume Deneb is not moving, at least, not in the sky.

Verify calculations by seeing if one can reproduce this this plot of the motion of Barnard's Star.

Barnard's Star: HIP 87937 ; RA (deg) 269.454 ; Dec 4.668 ; Proper motion ( -797.84 , 10326.93 ) ; Radial -109.70 ; Parallax 548.31